Innovation
- 1:1 Devices
- Agriculture
- Anatomage Table
- Canvas
- Career Pathways
- E- Sports
- Fab Lab
- Green & Renewable Energy
- Interactive Classrooms
- iSandBox
- Media Center
- Moon & Mars
- NoRILLA
1:1 Devices
1:1 Chromebook Initiative
All students enrolled in Trinity Area School District are provided with Chromebooks as tools to enhance learning and access the curriculum beyond the walls of the classroom. To support learning at home, the district offers mobile hotspots to families without internet access.
Optional Chromebook Insurance Enrollment Form
Agriculture
Trinity High School
Trinity High School offers four agriculture career pathways: Agriculture Education - General, Applied Horticulture / Horticulture, Agricultural Mechanization, and Agricultural Production. Within these four programs, students have access to a variety of tools and resources which include: a freight farm, a greenhouse, a FarmBot, a floral design lab, and a small engine repair shop.
Trinity Elementary Schools
Each elementary school is outfitted with a Tower Garden and grow cabinets. Students across the grade levels are learning about life sciences and agricultural concepts as they plant, grow, and harvest a variety of vegetables.
Anatomage Table
Anatomage Table at Trinity High School
Located within Trinity High School is a state-of-the-art Anatomage Table - a comprehensive 3D anatomy visualization tool used to enhance students' understanding of human anatomy. This life-size digital dissection table, which features an intuitive hands-on interface, is loaded with four dissectible human cadavers reconstructed in 3D models and thousands of case studies. The Anatomage Table is utilized in sports medicine, AP anatomy, vet tech, and other courses.
Canvas
Canvas: K-12 Learning Management System
All Trinity Areas School District students in grades K-12 use Canvas as their learning management system. Learning management systems are software-based platforms that provide frameworks and tools for facilitating learning both inside and outside the classroom.
With Canvas, everything is kept simple, easy, and in one place-including assessments, grading, standards, messaging, and even learning data. Canvas was chosen as our Learning Management System by a team of administrators and teachers because of its wide range of easy-to-use tools for teachers, students, and parents. Canvas allows our 1:1 technology to be used more efficiently and effectively by our teachers and students.
Career Pathways
Trinity Area School District Programs of Study
Currently, Trinity High School offers 9 Career Pathways which include:
WACTC Programs of Study
- Automotive Mechanics
- Electrical Occupations
- Automation Robotics, Engineering, and Tech
- Emergency & Protective Services
- Carpentry
- Health Assistant
- Collision Repair Technology
- Heating & Air Conditioning
- Computer Networking
- Machine Shop
- Cosmetology
- Masonry
- Culinary Arts
- Welding
Penn Commercial
Trinity High School students have an opportunity to enroll part-time in Penn Commercial's Toni & Guy Hairdressing Academy.
E- Sports
Trinity High School Esports Arena
Esports (electronic sports), or competitive video gaming, is trending at colleges and universities worldwide. Trinity Area High School is one of the first schools in the region to incorporate this popular program into the curriculum. While the organization of our Esports competitive gaming team is certainly exciting for students who love to game, we are particularly eager to share our rigorous curriculum, which is grounded in essential Twenty-First Century Skills.
Trinity High School offers an Introduction to Esports course to familiarize students with industry game developers’ roles, responsibilities, and influences. Specifically, students learn the structure of a wide-scale gaming organization, and work to build a brand as they consider the history and culture of the industry and central tenets of the entertainment experience. Using the language of the industry, they explore the historic development of popular Esports, and contemplate how the cultural and economic implications have impacted modern industry. As students engage in play experiences, they will gain deeper insight into the Esports ecosystem from the perspectives of career gamers, designers, economists, advertisers, and coaches. Essentially, through their interdisciplinary studies and practical application of content and skills, students lead, strategize, communicate, create, inspire, and solve practical problems in realistic contexts.
Students thoroughly enjoy spending time learning and gaming in the Hillers Esports Arena, located on the first floor of Trinity Area High School and designed based upon recommendations of gamers and industry employers. This state-of-the-art classroom is equipped with the latest computers, gaming software, lighting, cameras, video game cards, and broadcasting software for students who want an authentic, hands-on learning experience.
To practice and compete after school, students use enhanced gaming computers, mice, monitors, and keyboards as they interact with fellow gamers from around the world. Students who wish to host and broadcast live Esports events can capture commentary in the specialized gaming area where the action happens, and then output in a 4K stream on YouTube and Twitch. Simultaneously, presenters, shoutcasters, and spectators can watch the action unfold in person via mounted monitors that allow for clear viewing.
Among the most interesting aspects of Trinity Area’s Esports program is how students who engage might extend their learning and opportunities well beyond high school. Since graduates of the program will have gained valuable, practical experience and developed their critical thinking skills, they may be prepared to pursue careers with competitive salaries, or earn scholarships and continue their studies. Yes, parents, students can actually earn scholarships for playing video games! Please email Trinity’s Esports coach, Mr. White, who is actively looking for members to join the Hiller Gamers team.
Fab Lab
Trinity High School Fab Lab
Trinity High School's Fab Lab is a multidisciplinary enterprise program that moves students through the process of planning, design, analysis, production, and fiscal examination through “real life” applied activities. Classroom equipment includes a computer lab with up-to-date 2D/3D software tools, and a complete fabrication lab that includes laser cutters, CNC milling machines, vinyl cutters, 3D printers, and an electronics workstation.
Green & Renewable Energy
Interactive Classrooms
Interactive Panels
Promethean ActivPanels have replaced many of the whiteboards and projectors in classrooms across the district. Together, ActivPanels and students' Chromebooks create an interactive classroom where teachers use the ActivPanels, Canvas, and Google apps to carry out their daily instruction and assign coursework to students.
iSandBox
iSandBox
Used across grade levels as part of the science and library curriculum, the iSandBox is an innovative learning tool that combines augmented reality with a traditional sand table. This system projects images of various topographical maps, contour lines, watersheds, etc., onto the sand while an embedded depth sensor captures a 3D height map of the surface of the sand. As students move the sand, the image responds and adjusts to the changes in the depth of the sand.
Media Center
Moon & Mars
Trinity has partnered with the Aldrin Family Foundation to provide students in Grades 4-8 with integrated, problems-based learning experiences. The Aldrin Family Foundation is a non-profit organization that strives to ignite a love of STEM in students through the use of space-based educational tools, curriculum, scholarships, and programs that drive curiosity and engagement in this dynamic new era of space exploration.
NoRILLA
NoRilla
Each of the elementary school libraries house a NoRilla Table, an artificial intelligence enhanced earthquake table outfitted with a camera, touchscreen, large display and an intelligent agent. As students build and create on the earthquake table, NoRilla (a virtual gorilla) interacts with participants, taking them through different challenges and asking questions about why towers did or didn't fall to help them make scientific discoveries.